Showing posts with label Witchcraft. Show all posts
Showing posts with label Witchcraft. Show all posts

Thursday, 29 October 2009

Menu Images - Sam Eaton








Here are the three menu images for use in our installation. Unfortunately as we do not have access to images of our actual charms I have substituted them for similar images for now (i.e. a piece of rowan bark in place of the rowan loop. The images are now ready to have their background videos placed underneath!




Tuesday, 20 October 2009

Here is a flow chart showing all the intended sections of our installation.

Meeting Results, Asset List - Sam Eaton

Me and Ian met up today and discussed what assets we need to create and our attitude to the project as a whole. We have decided to move away from fun but perhaps pointless interactivity and focus on creating a solid, good looking installation which works perfectly and creates user focus through its aesthetics.

Below is a list of all the assets we need to create. This list does not include universal assets such as sound effects when the user interacts with the installation.

Main Menu:
Looping background video (5-10 secs)
Menu image
Background audio loops
Lemur items: left selection (to Symbolism menu), right selection (to Nature menu), back to installation selection menu

Symbolism/Nature Menus (all assets needed twice):
Looping background video (5-10 secs)
Menu image
Background audio loops
Information video composed of still images (2 pages of information)
Lemur items: left selection (to Charm 1), right selection (to Charm 2), back to main menu, back to installation selection menu

Charm Menus (all assets needed four times):
Main looping video (30 seconds)
Looping background video (5-10 secs)
Menu image
Background audio loops
Information video composed of still images (2 pages of information)
Lemur items: go to other charm in group, back to symbolism/nature menu, back to main menu, back to installation selection menu

Menu Mock Up & Audio System - Sam Eaton


To the left is a mock up of the menu system we will be using in our installation. Everything will be based around circles (a shape that appears regularly in the symbols used in witchcraft). We will be working on maintaining graphical fidelity by making all our still images at 1280X720 pixels utilising the high resolution displays at our disposal.


To the left is an image showing the various modules that make up a simplified version of the audio module that will be used in our installation, highlighting the modular nature of our work. Five loops are loaded and played when the patch is opened, although all but one are muted. MIDI signals trigger the other loops fading in and out depending on what the user is doing while keeping them all in sync with one another. Further MIDI controls fade effects in that alter the sound of the loops, these controls will eventually be replaced by wiimote motions or similar. A video of this patch in action will be uploaded shortly.